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Freelance game developer · 2D, casual, educational, gamified

Freelance game developer for simple 2D, casual and learning games that actually ship

A freelance game developer can turn a small, well-defined idea into a playable game on phones or the web without studio overheads. BtechWaleTech is three freelance developers in India who build 2D casual games, quiz and learning games, and gamified features inside apps, and who say plainly when an idea needs a specialist studio instead. Mobile game projects are quoted like our apps, starting from ₹40,000, and this guide covers scope, engines, stores, costs and risks.

  • Mobile game quoted from₹40,000 · US$600
  • Browser game or portal from₹60,000 · US$900
  • Best fit2D casual, quiz, educational, gamified
  • Not a fit3D open worlds, MMOs, real-money games
  • StoresGoogle Play and the App Store, your accounts
  • After launch2 months of free maintenance
  • 2D casual games
  • Quiz and learning games
  • Gamified apps and loyalty
  • Browser (HTML5) games
  • Android & iOS publishing
  • Kids-policy aware
  • You own the code

Three freelance developers · Remote from India · Small games scoped honestly

  • 3Developers on your game project
  • 2Working days to an itemised quote
  • 2Months of free fixes after launch
  • 7Days a week we answer on WhatsApp

The short answer

What can a freelance game developer build for a small budget?

A freelance game developer is a good fit for small 2D games: quizzes, puzzles, word games, endless runners, learning games for children and gamified features such as points, streaks and badges inside an app. At BtechWaleTech a mobile game is quoted like an app project, starting from ₹40,000 (US$600); a browser game with logins starts from ₹60,000. Large 3D or multiplayer games need a studio.

If your “game” is really a loyalty or learning feature inside an existing app, see education app developer or freelance Flutter developer.

Last updated

Freelance game development with us, in brief
Game typesQuiz, puzzle, word, runner, match, learning, gamified features
PlatformsAndroid, iOS and the browser
ToolsFlutter with the Flame engine, HTML5 canvas and Phaser
Mobile gameQuoted from ₹40,000, typically 6–10 weeks
Browser game with accountsQuoted from ₹60,000, 6–12 weeks
Art and soundYour artist, licensed packs or simple vector art
OwnershipCode, store listings and assets in your name

Games and game-like features we take on

What a small freelance game team can realistically deliver

Every card below is scoped for a three-person team working in weeks, not a studio working for years. If your idea sits outside these, we will say so on the first call.

Why choose us

Freelance game developer, game studio or marketplace gig?

Three ways people get a small game made. The right one depends on how big the game is and how much art it needs.

Freelance game developer, game studio or marketplace gig?
What matters Game studio Marketplace game gig BtechWaleTech
Best suited to 3D, multiplayer and art-heavy titles Reskins of existing templates Original small 2D, learning and gamified work
Who you talk to Producer or account lead One seller via platform chat The three developers on WhatsApp
Art and animation In-house artists Often reused template art Your artist, licensed packs or simple vector art
Source code Terms vary by contract Sometimes a reused template licence Written for you, repository in your name
Store accounts Often published under the studio Varies by seller Always your Play Console and Apple account
Backend and admin Usually available Often missing Leaderboards, logins and question banks included where scoped
Starting budget Highest of the three Varies widely Mobile game quoted from ₹40,000
Honest limit Minimum project sizes apply Quality varies seller to seller No 3D engines, no real-money gaming

If your game needs detailed 3D worlds, character animation, console releases or online multiplayer at scale, a dedicated game studio will serve you far better than any small freelance team, including ours.

Pricing

How a freelance game developer prices a small game

Games do not have a separate price plan with us; they are quoted against the closest plan below. A 2D mobile game uses the app plan, starting from ₹40,000. A browser game with player accounts, an admin panel or a teacher dashboard uses the custom web app plan, starting from ₹60,000. A small quiz or mini-game inside a website can sit within a website project from ₹10,000. The quote moves with the number of levels and screens, how much animation you want, leaderboards or logins, and whether art is supplied or must be sourced. You get an itemised estimate in about two working days, and nothing is billed before your written approval.

Starting prices in INR and USD
ServiceIndia (INR)Worldwide (USD)Typical timelineWhat is included
Static website from ₹10,000 from US$150 1 to 2 weeks Up to 100 pages, Responsive design, Contact form and enquiry setup, Basic SEO tags and sitemap
SEO website (299+ pages) from ₹20,000 from US$300 3 to 5 weeks 299+ SEO pages, Keyword and page planning, Schema, sitemap, and internal linking, Design to deployment included
Ecommerce store from ₹50,000 from US$750 4 to 8 weeks Product and category pages, Payment gateway setup, Order and inventory basics, Performance tuning
Android & iOS app from ₹40,000 from US$600 6 to 10 weeks Android and iOS app (Flutter or React Native), Login, forms and push notifications, Admin panel and API connection, Google Play and App Store publishing
Custom web app or software from ₹60,000 from US$900 6 to 12 weeks Custom features and APIs, User accounts and roles, Admin panel, Deployment and handover
AI automation from ₹40,000 from US$600 2 to 4 weeks Workflow mapping, Tool and CRM integrations, AI agent or automation build, Testing and handover
Monthly SEO from ₹10,000/mo from US$150/mo Ongoing, monthly Technical fixes, On-page and content work, Local SEO and listings, Search Console reporting
Maintenance and support from ₹8,000/mo from US$120/mo Ongoing, monthly Content updates, Bug fixes, Backups and security checks, Speed and uptime checks

All prices are starting points, quoted in INR for India and USD for international clients, not fixed quotes. Final cost depends on the number of pages, features, integrations, content, and timelines. Share your requirement and you get an itemised estimate with nothing hidden. See full pricing.

What does a freelance game developer do on a small project?

A freelance game developer turns a game idea into working code: the rules, the controls, the screens, the scoring, saving progress, and publishing the result to app stores or the web. On a small project the same person or small team also handles the unglamorous parts: sound toggles, pause menus, crash reporting and store listings.

What a developer usually does not do is draw the characters, compose music or write a story bible. Those are artist, composer and designer jobs. Some freelancers do all of it; most, like us, focus on the code and work with art you supply or with properly licensed asset packs.

Small games are more work than they look. A thirty-second quiz round needs a question bank, a timer, answer checking, a result screen, a share button, analytics and a way for you to add questions without calling a developer. Knowing that list upfront is what separates a quote that holds from one that doubles midway.

  • Game logic: rules, scoring, difficulty, win and lose states
  • Controls tuned for touch screens and small phones
  • Menus, settings, pause and resume, saved progress
  • Backend where needed: accounts, leaderboards, question banks
  • Publishing: store listings, ratings questionnaires, privacy details

Which game ideas suit a freelance game developer, and which do not?

Small, rule-based 2D games suit a freelance game developer well. Anything that needs large 3D worlds, realistic physics, hundreds of animated assets or real-time multiplayer for thousands of players belongs with a studio.

We scope honestly because the failure mode is common: an owner sees a hit game, asks for “something like it”, pays a small budget, and receives a broken copy. The popular games you see took large teams and long periods. A realistic first project is one core mechanic done well, with a few levels, which you can expand after real players respond.

Good fits for us

Quiz and trivia games, word and spelling games, puzzles and match games, endless runners with simple art, learning games for children, and gamified features like streaks and badges inside apps.

Look for a studio instead

3D action or racing games, open worlds, online multiplayer shooters, console or PC releases, games built on Unreal Engine, and anything needing a large art team.

We decline outright

Real-money games, betting, rummy or fantasy games played for cash, and anything designed around gambling-style mechanics. India’s 2025 online gaming law prohibits online money games, and we do not build them.

Types of games a freelance game developer in India is asked for

Most requests to a freelance game developer in India fall into five groups, each with a different buyer and a different measure of success.

Learning games come from schools, coaching institutes, tuition centres and edtech founders. Success means children or students return daily and teachers can see progress. Brand games come from marketers who want a campaign that collects leads; success means shares and form fills in a short window. Casual games come from founders who want to test an idea on the stores; success means retention after day one and day seven. Gamified features come from app owners who already have users and want them back more often. Training games come from businesses that need staff to finish modules.

Knowing which group you are in changes the build. A campaign game needs to load instantly from an Instagram link and can be retired after a month. A learning game needs parent-friendly privacy handling and an admin panel for new questions. A casual game needs analytics and a plan for updates.

  • Learning and revision games for classes or exams
  • Brand and event mini-games that capture leads
  • Casual games for Google Play and the App Store
  • Gamified loyalty, fitness or habit features
  • Training and assessment games for staff

Which engine should a freelance game developer use for a 2D game?

For small 2D games we choose between two routes. For mobile games, Flutter with the Flame engine gives one codebase for Android and iOS and makes it easy to mix game screens with normal app screens such as login, profile and payments. For browser games, HTML5 canvas with a library such as Phaser runs in any modern browser with no install.

Other freelance game developers work in Unity or Godot, both capable engines with large communities. Unity is the usual choice for 3D and for teams who already use it; Godot is a popular open-source option for 2D. If your project is already in Unity, a Unity specialist is the right hire; we would rather tell you that than learn on your budget.

The engine matters less than people think for small games. What matters is that the game runs smoothly on a budget Android phone, starts quickly, and that someone other than the original developer can open the code later.

More on the cross-platform side of this choice is on freelance Flutter developer and freelance React Native developer.

How much does a freelance game developer cost in India?

Quotes from freelance game developers vary widely, because “a game” can mean a weekend reskin or a year of original work. Compare what is included, not the total. With us, games are quoted against our app and web app plans: a 2D mobile game from ₹40,000, a browser game with logins and an admin panel from ₹60,000, and a small embedded mini-game as part of a website from ₹10,000.

Five things move the price: number of levels or rounds, amount of animation and effects, whether art and sound are supplied, backend features such as accounts and leaderboards, and monetisation (ads or in-app purchases add store configuration and testing).

Also budget for costs outside the build: the Google Play developer registration, the yearly Apple Developer Program fee, any paid art or music licences, and server hosting if the game has online features. These are billed to your accounts by those providers, and we list them in the quote so the total is visible before you commit.

For general app budgets, see app development cost in India and freelance app developer cost.

Art, sound and licences: the part most game briefs forget

Art decides how a small game feels more than code does, and it is the part most briefs leave blank. Settle early where the art will come from and who holds the rights.

You have three honest options. First, your own illustrator or designer supplies characters and backgrounds to a size and format list we give them. Second, we use asset packs with clear licences, including free CC0 packs and paid packs whose licence allows commercial use in apps. Third, for learning and quiz games, a clean flat vector style made from shapes and icons often looks better than rushed character art.

Never ship art or music copied from other games, cartoons or films. Store reviewers and rights holders do act on complaints, and a takedown after launch costs more than doing it right. We keep a licences file in the repository listing every asset and its source, so you can prove ownership if anyone asks.

  • Decide the art source before the quote, not after
  • Keep a written licence for every image, font and sound
  • Ask for source files (layered artwork, not just exported images)
  • Check that fonts support Hindi or regional scripts if needed

Building learning games for children: store and privacy rules

Games for children carry extra rules, and a freelance game developer who ignores them can get your app rejected or removed. Plan for them from the first screen.

Google Play has a Families policy for apps aimed at children, with limits on ads, data collection and the SDKs you may include. Apple has a Kids category with its own restrictions on third-party analytics and advertising. In India, the Digital Personal Data Protection Act, 2023 requires verifiable consent from a parent before processing a child’s personal data. If you have users in the US or Europe, their child-privacy rules apply too.

In practice this means: collect as little as possible, put parent-facing features behind a simple gate, avoid behavioural ad networks, and write a privacy policy that matches what the app really does. We set up the store content rating questionnaires and data safety forms with you, since you are the one declaring them.

How a freelance game developer runs your project, week by week

Small games go best in short loops of build, play, adjust. The first playable version should arrive early, even if it is ugly, because feel is impossible to judge from a document.

A typical mobile game project over 6–10 weeks looks like this. Week 1: a one-page game design note covering the core mechanic, controls, scoring and level count, plus art sources. Weeks 2–3: a grey-box prototype on your phone, with placeholder shapes. Weeks 4–6: real art, menus, sound, saved progress and any backend. Weeks 7–8: testing on several Android devices and an iPhone, fixing performance, adding analytics. Final stretch: store listings, screenshots, ratings forms, internal and closed testing tracks, then release.

Each stage ends with a build you install through Google Play internal testing or TestFlight, so you are never judging progress from screenshots.

How to vet a freelance game developer before you pay

Play their games. A live game on a store, or a browser game you can open, tells you more in five minutes than any portfolio PDF. Try it on an older phone and notice whether it stutters or drains the battery.

Then ask direct questions. Is the code written for you, or a purchased template reskinned? Under whose developer account will it be published? What happens to the art rights? Who fixes crashes after launch, and for how long? A good freelance game developer answers each in a sentence.

  • Playable links or store listings, not only videos
  • A clear statement that the code is original or which template licence applies
  • Store accounts opened in your name
  • An itemised quote showing levels, screens and backend separately
  • A plan for crash reporting and updates after launch
  • Honesty about what they cannot build

Our general hiring checklist, not specific to games, is on hire an app developer.

Ads, in-app purchases or paid: how small games earn

Decide how the game earns before the build, because each model changes the screens. Most small games use one of four models: free with ads, free with in-app purchases, a one-time paid download, or no revenue at all because the game serves a brand or school.

Ads are simple to add but hurt the experience if overdone, and are heavily restricted in children’s games. In-app purchases of digital items on Google Play must go through Google Play Billing, and on iPhone through Apple’s in-app purchase system, both of which take a commission. Paid downloads are hard for unknown titles in India, where most players expect free games.

For brand, school and training games the “revenue” is leads, engagement or completion rates, so we build analytics events for those instead. Whichever model you choose, we configure it in your own store accounts so payouts come straight to you.

India-specific points for a freelance game developer

Design for the phones your players actually hold. In India that means many budget Android devices with limited memory, so we keep install size small, limit heavy effects and test on low-end hardware before launch.

Language opens audiences. A spelling game in Hindi, a maths game with instructions in Marathi or Tamil, or a quiz in Bengali reaches players that English-only games miss. That needs fonts that render the script properly and layouts that allow longer words. Where money changes hands, for example a paid learning app or premium levels on a web game, UPI is the payment method most Indian users trust.

Mobile data costs still shape behaviour in smaller towns, so offline play after the first download is worth building for learning games. And for anything involving money and chance, remember the legal position: online money games are prohibited in India, and we keep well clear of them.

Worked example: a hypothetical coaching institute’s revision game

This is an illustrative scenario, not a real client. Picture a coaching institute preparing students for school board exams. Students revise from printed sheets and teachers cannot see who practised.

The build is a quiz-style revision game for Android and iOS, quoted as an app from ₹40,000. Students log in with the phone number registered at the institute, pick a subject, and play timed rounds that get harder as they score. Streaks reward daily practice. Teachers add questions through a web admin panel, including Hindi questions, and see a class dashboard of accuracy by chapter. Questions download for offline play and results sync when the phone is back online.

What was deliberately left out of version one: live multiplayer battles, avatars and a shop of cosmetics. They can come later if students use the app daily. The first release proves the habit before anyone spends more.

Who owns a game built by a freelance game developer?

You should own everything: the source code, the build files, the art you paid for, the store listings and the player data. Settle this in writing before work begins.

With us, the code sits in a repository you own from the first commit. The game is published under your Google Play Console and Apple Developer account, so reviews, downloads and revenue belong to you. Backend services such as leaderboards run in a cloud account billed to you. At handover you receive the repository, signing keys stored safely in your accounts, the licences file for assets and a short document on how to build and release an update.

Ask any freelance game developer about signing keys specifically. If the key that signs your Android game is lost or held by someone else, publishing updates becomes very hard.

Game banwana hai? Seedhi baat

Agar aapko chhota 2D game chahiye, jaise quiz, puzzle, word game ya bachchon ke liye learning game, to hum yeh bana sakte hain. Mobile game ka quote app ki tarah banta hai, jo ₹40,000 se shuru hota hai. Bade 3D game ya online multiplayer ke liye game studio behtar rahega, aur paise wale ya betting jaise games hum nahi banate.

Game aapke Google Play aur Apple account par publish hota hai, code aapke naam ke repository mein rehta hai. Quote lagbhag do working days mein line by line milta hai, aur likhit manzoori ke bina koi payment nahi hota.

Freelance game developer for clients across India

We work remotely, so a school in a small town gets the same team as a startup in a metro. Requests differ by place: founders in Bengaluru, Hyderabad and Pune often want a casual game prototype to test an idea, while coaching hubs such as Sikar and Latur ask for exam revision games.

Tourism and culture bring other ideas: festival quiz trails in Kohima, heritage games for visitors to Bhuj and the Rann, and music-themed mini-games in Shillong. Printers and publishers in Sivakasi ask about digital companions to printed activity books. The city pages below cover local detail.

Costs

How a freelance game developer project is quoted

Starting prices of the plan each game type is quoted against. Your quote is itemised by levels, screens and backend. See pricing.

How a freelance game developer project is quoted
Game typeQuoted againstStarts at (India)Starts at (abroad)Typical time
Mini-game or quiz inside a website Static website planFrom ₹10,000From US$1501–2 weeks
2D casual mobile game Android & iOS app planFrom ₹40,000From US$6006–10 weeks
Learning game app with progress tracking Android & iOS app planFrom ₹40,000From US$6006–10 weeks
Gamified features in an existing app Android & iOS app planFrom ₹40,000From US$600Scoped per feature
Browser game with logins and admin panel Custom web app planFrom ₹60,000From US$9006–12 weeks
Updates and new levels after launch Maintenance planFrom ₹8,000/moFrom US$120/moMonthly, after 2 free months

Scope check

Is your game idea a fit for a small freelance team?

A quick way to decide before you send a brief. If most answers land in the right column, look for a studio.

Is your game idea a fit for a small freelance team?
QuestionFits a freelance teamNeeds a studio
Graphics 2D, flat or illustratedDetailed 3D worlds and characters
Players at once Single player, async leaderboardsReal-time multiplayer at scale
Content size Tens of levels or a question bankHours of story, cutscenes, voice acting
Platforms Android, iOS, browserConsoles and PC stores
Money mechanics Ads, in-app items, paid learningReal-money play or betting (not built by us at all)
Timeline Weeks to a first releaseMany months or years
Team needed Developers plus your artistDesigners, artists, animators, QA and producers

Timeline

Phases of a small mobile game build

Each phase ends with a build you install and play. Timing depends on scope and on art arriving on schedule.

Phases of a small mobile game build
PhaseWhat you getYou decide
Design note Core mechanic, controls, scoring, level count, art sourceWhether the idea is worth building
Grey-box prototype Playable build with placeholder shapesWhether it feels fun
Production Art, menus, sound, saving, backendLook, difficulty curve, wording
Testing Builds on several phones, crash reports, fixesLaunch readiness
Store release Listings, ratings forms, testing tracks, releaseLaunch date and countries
Post-launch Fixes, updates, new levelsWhat to add based on players

Across India

Freelance game developer for clients in these cities

We work remotely with schools, startups and brands everywhere in India. These city pages describe the kinds of projects local clients bring.

How it works

From game idea to store release with our freelance team

  1. Share the idea and a reference

    Send a short description, who will play it, and one or two games you like. We reply with honest questions, including whether it fits a small team.

  2. Receive a scoped quote

    In about two working days you get an itemised estimate covering levels, screens, backend and art source, with a timeline and the plan it is quoted against.

  3. Approve and open accounts

    After written approval, your Play Console, Apple Developer and repository accounts are set up in your name. Nothing is billed before approval.

  4. Play the prototype early

    A rough playable build reaches your phone within the first weeks, so you judge the feel before any art or polish is added.

  5. Test, then release

    We test on several devices, fill store forms with you, run internal and closed testing tracks, then publish when you say go.

  6. Two months of free fixes

    Crashes, store policy updates and small tweaks are free for two months after launch; new levels and upkeep continue from ₹8,000/mo if you want.

Questions

Freelance game developer: questions people ask

How much does it cost to hire a freelance game developer in India?

Costs vary widely because a game can be a small quiz or a large original title. We quote small games against our existing plans: a 2D mobile game from ₹40,000, a browser game with logins from ₹60,000, and a mini-game inside a website from ₹10,000. Levels, animation, art and backend features move the final figure.

Can a freelance game developer make a game like a popular hit?

Rarely at the same scale. Popular games are built by large teams over long periods. A freelancer can build one core mechanic well with a few levels, which is the sensible way to test an idea. If players respond, you expand. Asking for a full copy on a small budget usually ends in a poor result.

What kinds of games do you build?

Small 2D games: quizzes, word and spelling games, puzzles, match games, simple runners, learning games for children, brand mini-games and gamified features such as points and streaks inside apps. We do not build 3D action games, online multiplayer at scale, console titles or any real-money or betting games.

How long does it take to develop a simple mobile game?

A small 2D mobile game usually takes 6–10 weeks from design note to store release, similar to our app projects. A mini-game inside a website can take 1–2 weeks. Delays tend to come from art arriving late or from store review asking for changes, so we plan both early.

Which game engine do you use?

For mobile games we use Flutter with the Flame engine, which gives one codebase for Android and iOS and mixes easily with normal app screens. For browser games we use HTML5 canvas with Phaser. If your game already lives in Unity or needs 3D, a Unity specialist is a better hire.

Do you design the game art as well?

We focus on the code. Art can come from your own illustrator, from asset packs with a clear commercial licence, or from a clean flat vector style we assemble from shapes and icons. Every asset is recorded in a licences file so you can show where it came from if asked.

Will the game be published under my name?

Yes. The game goes out under your own Google Play Console and Apple Developer account, so downloads, reviews and revenue belong to you. The code lives in a repository you own, and signing keys are kept in your accounts rather than on a developer’s laptop.

Can you make an educational game for my school or coaching institute?

Yes, learning games are one of our best fits. Typical features are timed quizzes by chapter, streaks for daily practice, an admin panel for teachers to add questions, progress reports and offline play. As an app it is quoted from ₹40,000; as a browser tool with logins, from ₹60,000.

What rules apply to games for children?

Google Play’s Families policy and Apple’s Kids category limit ads, tracking and some third-party SDKs in children’s apps. India’s Digital Personal Data Protection Act, 2023 requires verifiable parental consent before processing a child’s personal data. We design for these from the start and help you complete the store declarations.

Do you build real-money or fantasy games?

No. We do not build real-money games, betting, rummy or fantasy games played for cash, or gambling-style mechanics. India’s online gaming law passed in 2025 prohibits online money games, and this is work we decline regardless of where the client is based.

How do small games make money?

Usually through ads, in-app purchases, a paid download, or indirectly through leads and engagement for a brand or school. In-app digital items must go through Google Play Billing and Apple’s in-app purchase system. We set up whichever model you choose in your own store accounts.

Can you add game features to my existing app?

Often, yes. Points, streaks, badges, levels and leaderboards can be added to fitness, learning or loyalty apps, if the codebase is sound. We review the code and accounts first, then quote the gamified features separately, based on our app plan from ₹40,000.

Is a freelance game developer better than a studio?

For a small 2D or learning game, a freelancer or small freelance team is usually faster to start and cheaper to run. For 3D, art-heavy or multiplayer games, a studio has the artists, designers and testers you need. The right choice depends on the size of the game, not on the label.

Can the game work offline?

Yes, for most single-player and learning games. Levels and question banks download once, progress saves on the phone and syncs when a connection returns. This matters for players in areas with patchy or costly mobile data, and we test the offline path before release.

Will the game run on cheap Android phones?

That is a design goal from day one. We keep install size small, limit heavy effects and test on low-memory Android devices. A simple 2D game should run smoothly on a budget phone; if a requested effect would stutter on common devices, we tell you and suggest a lighter option.

What happens after the game is launched?

You get two months of free maintenance covering crash fixes, store policy updates and small changes. After that, new levels, seasonal content and upkeep can continue from ₹8,000/mo a month if you choose. Store platforms update their rules regularly, so some ongoing care is sensible for any live game.

How do I pay, and when?

Nothing is billed until you approve the itemised quote in writing. Clients in India pay by UPI or bank transfer; international clients pay by Wise, bank wire or PayPal. The payment schedule is set out in the approved quote. Our terms and refund policy pages cover the details.

Game banwane mein kitna time aur kharcha lagta hai?

Chhota 2D mobile game aam taur par 6–10 hafte mein banta hai, aur quote app plan ke hisaab se ₹40,000 se shuru hota hai. Website ke andar chhota quiz game ₹10,000 se ho sakta hai. Final quote levels, art aur features par depend karta hai.

Do you sign an NDA for my game idea?

If you want an NDA, tell us when you first share the idea and the terms will be agreed in writing before you send details. Most small game ideas are safe to describe in outline anyway, since execution matters more than the idea. See our terms page for standard project terms.

Next step

Have a small game idea? Get an honest scope first

Describe your game on WhatsApp and who will play it. In about two working days you get an itemised quote, mobile games from ₹40,000, published under your own store accounts, or a straight answer if it needs a studio.